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3D-space object conversion

Authors: Kop’ev E.V.
Published in issue: #1(6)/2017
DOI: 10.18698/2541-8009-2017-1-57


Category: Informatics, Computer Engineering and Control | Chapter: System Analysis, Control, and Information Processing, Statistics

Keywords: computer graphics, computer graphics algorithms, 3D-editors, modular algorithm library, unstructured topology, STL
Published: 16.03.2017

Computer graphics algorithms at present day allow us to solve one and the same problem in several ways. These algorithms can be ranked in order of distance from the primitives. The proposed concept will implement a modular library and efficiently conduct the work at any level of distance from the primitives. This decision will accelerate the coding, simplify debugging, will make it possible to qualitatively compare the effectiveness of the combined approaches. The study describes the 3D-model storage format and gives the definition of the class of basis objects and their designers. Moreover, we define the set of blending functions and consider some problems in computer graphics. Finally, we give examples of using this concept and propose ideas for further development.


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